//
//  UIview+Extension.m
//  weibo
//
//  Created by 沈振邦 on 15/4/29.
//  Copyright (c) 2015年 szb. All rights reserved.
//

#import "UIView+Extension.h"

@implementation UIView (Extension)

- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}
- (CGFloat)x
{
    return self.frame.origin.x;
    
}
- (void)setA:(CGFloat)a
{
    CGAffineTransform transform = self.transform;
    transform.a = a;
    self.transform = transform;
}
- (CGFloat)a
{
    return self.transform.a;
}
- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}
- (CGFloat)y
{
    return self.frame.origin.y;
    
}
- (void)setB:(CGFloat)b
{
    CGAffineTransform transform = self.transform;
    transform.b = b;
    self.transform = transform;
}
- (CGFloat)b
{
    return self.transform.b;
}
- (void)setC:(CGFloat)c
{
    CGAffineTransform transform = self.transform;
    transform.c = c;
    self.transform = transform;
}
- (CGFloat)c
{
    return self.transform.c;
}

- (void)setTx:(CGFloat)tx
{
    CGAffineTransform transform = self.transform;
    transform.tx = tx;
    self.transform = transform;
}

- (CGFloat)tx
{
    return self.transform.tx;
}

- (void)setTy:(CGFloat)ty
{
    CGAffineTransform transform = self.transform;
    transform.ty = ty;
    self.transform = transform;
}

- (CGFloat)ty
{
    return self.transform.ty;
}

- (void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}
- (void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}
- (CGFloat)centerX
{
    return self.center.x;
}
- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}
- (CGFloat)centerY
{
    return self.center.y;
}


- (CGFloat)width
{
    return self.frame.size.width;
    
}
- (void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}
- (CGFloat)height
{
    return self.frame.size.height;
    
}
- (void)setSize:(CGSize)size
{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}
- (CGSize)size
{
    return self.frame.size;
}

@end
